LET’S PLAY SPORTS, INC.
8300 South County Line Rd
Oklahoma City, OK. 73169
122
INDOOR SOCCER RULEBOOK
TABLE OF CONTENTS
INTRODUCTION AND DEFINITIONS
PART A ADMINISTRATIVE POLICIES AND
PROCEDURES
A1. PLAYER REGISTRATION
A1-1 Waivers and ID Cards
A1-2 Identification
A1-3 Player Eligibility
A2. TEAM REGISTRATION
A2-1 Roster Restrictions
A2-2 Next Season Registration
A3. PAYMENTS
A3-1 Team Deposits/Payment Schedule
A3-2 Official’s Fees
A3-3 Refunds
A3-4 Returned Checks
A4. LEAGUES
A4-1 Schedules and League Formats
A4-2 Standings and Tiebreakers
A4-3 Forfeits
A4-4 Suspended Games
A4-5 Reschedules
A4-6 Rulebooks
A4-7 Awards
A5. DISCIPLINE
A5-1 Red Card Suspensions
A5-2 Multiple Red Cards
A5-3 Terminated or Abandoned Games
A6. ALCOHOL POLICY
PART B PLAYING RULES
B1. BALLS
B2. PLAYERS
B2-1 Number of Players - Non Coed Leagues
B2-2 Goalkeeper
B2-3 Substitutions
B2-3a Substitutions During Play
B2-3b Guaranteed Substitutions
B2-3c Shootout Substitutions
B2-3d Goalkeeper Substitutions
B2-3e Illegal Methods of Entering the Field
B2-3f Substitution Violations
B2-4 Injuries
B3. PLAYERS’ EQUIPMENT
B3-1 Uniforms and Equipment
B3-2 Jewelry, Footwear, Headwear
B3-3 Braces and Casts
B3-4 Equipment Violations
B4. THE REFEREE
B4-1 Referee’s Powers
B4-2 Referee’s Report
B4-3 Referee’s Decisions
B5. THE ASSISTANT REFEREE
B6. COED LEAGUES
B7. YOUTH LEAGUES
B8. DURATION OF GAME
B8-1 Game Length, Extension of Regulation Time
B8-2 Suspended Games
B8-3 Terminated or Abandoned Games
B9. START OF GAME
B9-1 Starting the Clock
B9-2 The Kickoff
B10. BALL IN AND OUT OF PLAY
B10-1 Ball In Play
B10-2 Ball Out of Play
B10-2a Ball Out of Bounds
B10-2b Ball Out of Play
B11. SCORING
B11-1 Scoring Goals
B11-2 Interference
B12. RESTARTS
B12-1 Definitions and Procedures
B12-2 Free Kick Restarts
B12-3 Goalkeeper Restarts
B12-3a Goalkeeper Throws
B12-3b Goalkeeper Free Kicks
B13. PROCEDURAL VIOLATIONS
B13-1 Three Line Pass
B13-2 Illegal Pass Back to Goalkeeper
B13-3 Others
B14. FOULS AND PENALTIES
B14-1 Fouls
B14-1a Offenses and Restarts
B14-1b Six Foul Accumulations
B14-2 Violations Involving the Goalkeeper
B14-2a By the Goalkeeper
B14-2b Against the Goalkeeper
B14-3 Time Penalties (Cards)
B14-3a Definitions and Restarts
B14-3b Short Handed Play
B14-3c Accumulation of Blue, Yellow and Red Cards
B14-3d Bench Penalties
B14-4 Blue Card Penalties
B14-4a Blue Cards
B14-4b Delayed Blue Card
B14-4c Encroachment
B14-4d Dissent/Entering the Referee’s Crease
B14-5 Extreme Misconduct
B14-5a Yellow Card Offenses (Cautions)
B14-5b Red Card Offenses (Ejections)
B15. SHOOTOUTS AND OVERTIME SHOOTOUTS
B15-1 Shootout Fouls
B15-2 Conduct of a Shootout
B15-3 Sixth Foul Shootouts
B15-4 Playoff Shootouts
B16.
5 Aside Rules
B16-1 5v5 Rules
B16-2 5v5 Kickoff
B16-3 5v5 Corner Kicks
B16-4 5v5 Substitutions
INTRODUCTION and DEFINITIONS
Welcome to your Let’s Play indoor soccer facility. We have written this
rulebook to provide a basis for good competition and a safe, enjoyable
experience for all players. Each facility may have rules specific to your
location so please check with facility management. We appreciate your
input; if you have comments, additions or corrections, please tell or e-mail
your facility manager. Please feel free to also look us up on the World
following explanations of some common terms are general, not technical;
they are intended to be helpful to players and coaches. After you finish
reading, have a great game!
A Bench Penalty is a time penalty given to a team where no specific
player is recorded as serving the penalty. A team member, coach, or
spectator may cause a bench penalty and the team must play short.
Boarding is pushing, charging, or crowding an opponent into the perimeter
wall. What might be a legal play in the middle of the field may be boarding
if it runs an opponent into the wall
“Careless” means that the player has shown a lack of attention or
consideration when making a challenge or that he acted without precaution.
Charging is a challenge for space using physical contact within playing
distance of the ball without using arms or elbows. It is an offense to charge
an opponent in a “careless” or “reckless” manner or using “excessive force”.
Dangerous Play is any action that, while trying to play the ball, threatens
injury to someone (including the player himself).
Dead Ball refers to the situation when the ball is out of bounds or out of
play due to a stoppage of any kind.
Delay of Game is called when any player, coach, or spectator is deliberately
trying to slow down the progress of the game including, but not limited to,
the following:
1) A player, coach or spectator holding onto the ball, or keeping the ball
away from the opposing team or referee, so as to delay a restart.
2) A player or coach causing the ball to be moved farther from the place
of the restart after the whistle has blown for said restart.
3) A player, coach or spectator distracting the referee and/or assistant
referee verbally or non-verbally from restarting the game.
4) Any player not giving the required distance as signaled by the referee.
5) Any player, coach or spectator that does not leave the field of play,
and/or facility, in a timely fashion may be subject to an additional
time penalty.
6) If a player deliberately takes his/her time to get back on their side of
mid field after a goal is scored. Play can begin as long as the slow player
doesn’t interfere with the restart.
Double Touch is the violation that occurs when a player taking a kickoff or
restart plays the ball a second time before it is touched by another player,
(teammate or opponent). You cannot double touch the ball on a kickoff or
restart (including goalkeeper throw in) even if it hits the wall or referee
before it comes back to you.
“Excessive force” means that the player has far exceeded the necessary use
of force and is in danger of injuring himself or his opponent.
Goalkeeper on the Ground: the goalkeeper is the only player allowed to
play the ball while on the ground as long as, in doing so, he is not creating a
dangerous play and remains within the arc.
Handling the ball involves a deliberate act of a player making contact with
the ball with his hand or arm (except for the goalkeeper within his own arc).
The referee must take the following into consideration:
1) The movement of the hand towards the ball (not the ball towards
the hand), (hands or arms in natural playing position).
2) The distance between the opponent and the ball (unexpected ball)
3) The position of the hand does not necessarily mean that there is
an infringement.
4) Touching the ball with an object held in the hand (clothing, shin
guard etc.) counts as an infringement
5) Hitting the ball with a thrown object (boot, shin guard etc.) counts
as an infringement.
Holding an opponent includes the act of preventing him from moving past
or around using the hand, the arms or the body.
Impeding the progress of an opponent, commonly called Obstruction,
means moving into the path of the opponent to obstruct, block, slow down or
force a change of direction by an opponent when the ball is not within
playing distance of either player. All players have the right to their position
on the field of play, being in the way of an opponent is not the same as
moving into the way of an opponent. Shielding the ball is permitted. A
player who places himself between an opponent and the ball for tactical
reasons has not committed an offence as long as the ball is kept within
playing distance and the player does not hold off the opponent with his arms
or body. If the ball is within playing distance, the player may be fairly
charged by an opponent. It is important to remember to play the ball and
not the opponent.
Off sides is crossing the mid line early after whistle is blown and before ball
is played on a kickoff or shootout. Players may not cross the line on a
kickoff until the ball has been played, or on a shootout, until the referee’s
whistle.
“Penalty area” at Let’s Play facilities may be a penalty box or penalty arc.
“Reckless” means that the player has acted with complete disregard to the
danger to, or the consequences for, his opponent.
A Slide is any deliberate movement of leaving one or both feet while going
down to the carpet in an attempt to play the ball.
Unsporting behavior - There are different circumstances when a player
must receive at least a blue card for unsporting behavior, these include but
are not limited to, e.g. if a player:
1) Commits a foul in a “careless” manner
2) Commits a foul for the tactical purpose of interfering with or
breaking up a promising attack
3) Holds an opponent for the tactical purpose of pulling the
opponent away from the ball or preventing the opponent from
getting the ball
4) Handles the ball to prevent an opponent gaining possession or
developing an attack (other than the goalkeeper within his own
arc)
5) Handles the ball in an attempt to score a goal (irrespective of
whether or not the attempt is successful)
6) Attempts to deceive the referee by feigning injury or pretending
to have been fouled (simulation)
7) Fails to respect the encroachment rule
8) Acts in a manner which shows a lack of respect for the game
9) Verbally distracts an opponent during play or at a restart
10) Illegal entry or re-entry of a player onto the field
11) Audible obscene language
12) On restart, deliberately kicking the ball into a defender to draw
an encroachment penalty on the defender
13) Inappropriate celebration after a goal is scored
14) Spitting anywhere in the facility other than in a trash can
15) Chewing gum while playing, on the field, or in the bench area
Violent Conduct is physical force that injures, attempts to injure, or abuses
any individual or arena property. Violent Conduct is also any verbally or
physically threatening demeanor towards any individual.
PART A ADMINISTRATIVE POLICIES AND PROCEDURES
A1. PLAYER REGISTRATION
A1-1 Waivers and Id Cards
All participants must sign a waiver of liability form. If a participant is under the age of
eighteen, a parent or legal guardian must sign the waiver. Anyone entering the player bench or
the field must present a Let’s Play ID card. NO WAIVER = NO CARD, NO EXCEPTIONS.
Players, coaches, assistants, and all others must personally pick up and present their Let’s Play
ID card to the assistant referee before entering the bench or field.
A team using a player who did not complete a waiver prior to playing will forfeit that
game. If a player puts inaccurate information on his waiver or uses another player’s card to
play, his team may forfeit that game, and the player may be suspended for one year. All fees
paid by a suspended player are non-refundable.
A1-2 Identification
Acceptable documents for verification of age or identification are one or more of the
following: driver’s license, DMV ID, passport, an original birth certificate with a raised seal,
green card, high school ID with birth date, or any government issued ID with his/her birth date
listed thereon. For youth players a stamped outdoor roster or card from a recognized
organization may be accepted.
If a formal protest is made, it is the team’s responsibility to re-verify the age and/or
identity of the player. Also, management may request identification from a player at any time
to verify age and/or identity. The only forms of identification acceptable in these cases will be
one of the items listed above.
If the player can no longer provide proof, or if the player lied about his age, his team may
forfeit every game in which the offending player participated.
Any participant who is discovered to have lied about his age or identity to play in any
league will be suspended for a minimum of one year. All fees paid by a suspended player are
non-refundable.
A1-3 Player Eligibility
a) A player must be at least eighteen years old to play or enter the bench area in any adult
league.
b) A youth player may play in a youth age group older than he is eligible for, but
never in a younger age group.
c) If a player has been paid to play professional (indoor or outdoor) soccer within
the last six months, or is currently playing professionally, he is only eligible to
play at the highest level in each league available in that facility.
d) A facility may restrict advanced players from playing in leagues more than two
levels down. Ask for your facility’s policy.
e) Persons with physical or mental impairments of a serious nature that may put
them or others at risk will be restricted from play and bench area. Pregnancy and heart
problems are conditions that put persons at risk.
A2. TEAM REGISTRATION
A2-1 Roster Restrictions
The maximum number of players per roster is unlimited except that, but not limited to,
some facilities may have some leagues with special roster requirements and/or limitations.
Please check with your facility management to be sure of the roster requirements and/or
limitations on your specific league. Players may be added to the roster throughout the season,
with the exception of playoff or Championship games. Everyone playing in a playoff or a
Championship game must have participated in at least two prior games for that team in that
season.
No one may play on two teams in the same Division except in those instances and
circumstances where the facility management, in their sole and complete discretion, requires a
team or player to change divisions. Then, and in such an event, a player may play on two teams
with authorization of management for that one season. No one may switch teams after having
played for one team in the same season except where management, in their sole and complete
discretion, determines that said switch is in the best interest of the player, the teams, and the
game.
A2-2 Next Season Registration
Teams currently playing in any league will have the first priority to re-register by placing
a deposit before a deadline set by the facility.
(Usually after the third week of the current
season; check with your facility.) The deposit is non-refundable.
A3. PAYMENTS
A3-1 Team Deposits/Payment Schedule
Every team must pay a non-refundable deposit before the deadline established by the
facility in order to be registered and put on the game schedule. If a team’s registration fees are
not paid before the first game of the season the team may be prohibited from playing or dropped
from the league, without a refund. A team may pay registration fees, in whole, or in part by
various players, at the sole discretion of the Contact Person and players whose fees are not paid
according to said Contact Person may be prohibited from playing.
A3-2 Official’s Fees
Officials’ fees are payable in cash before the start of the game and must be paid by the
team directly to said officials. If a team’s officials’ fees are not paid before the start of the
game, the team may be prohibited from playing. When there is a forfeit, by one or both teams
(or parts of teams with some fill-in players), and if they decide to scrimmage, they must pay the
officials.
A3-3 Refunds
No refunds are given to suspended players. If a player who joined a team which
registered as a “regular team” wants a refund, he must arrange to get the payment from the
team’s authorized Contact Person. If a team deliberately forfeits two games in a season or
decides to drop out of a league, they may be replaced and no refund given. In addition, they
may not be allowed to register a team again.
A3-4 Returned Checks
If any player’s or team’s check is returned, that player or team will be suspended from
playing until payment is made. A $25 returned check charge is assessed in addition to the
amount of the original check.
A4. LEAGUES
A4-1 Schedules and League Formats
Facilities usually run eight or ten game seasons. If there are enough teams, a league may
be broken into two or more divisions. Formats for a league may change from season to season,
depending on the number of teams in a league. Please check with your facility for the format of
your league. Schedules are available for each player on a team. The home team is the first
team listed on the league schedule or is designated H on the team schedule.
A4-2 Standings and Tiebreakers
Usually, leagues are set up on a Best Record system. A team’s record is the total number
of points earned per game:
10 points for a win, 5 points for a tie, plus 1 point for each goal
scored (up to 5 maximum) - win, lose or tie. Occasionally, the winner of a league is the winner
of a playoff Championship game. Please check your league’s format.
Tiebreakers proceed in this order:
1) If two or more teams are tied, the head to head results (win/loss record of
the game(s) between the tied teams) determines the winner.
2) If two or more teams are still tied, the head to head goal differential
between the tied teams determines the winner.
3) If two or more teams are still tied, the winner is the team with the fewest
goals scored against them in all league games.
A4-3 Forfeits
A team will forfeit if there are not at least four players ready to play within 5 minutes of a
game’s scheduled start time. A team will forfeit if they lose enough players in the course of a
game that they are unable to field four eligible players. A team will forfeit if they are not paid
up to the amount due by that game.
Forfeits are recorded in the standings as a loss for the forfeiting team and maximum
points for the winning team.
A forfeit is given to a team if a player on the team has deliberately broken any rules
regarding registration or eligibility, or a team causes a game to be terminated. If a team
deliberately forfeits two games in a season or decides to drop out of a league, they may be
replaced and no refund given.
If your team is in danger of forfeiting due to a lack of players, please tell the facility
manager and he will attempt to find more players.
A4-4 Suspended Games
Any game which is suspended at or after half time is final. A game which is suspended
before the end of the first half because of a rainout or blackout or injury will be rescheduled.
A4-5 Reschedules
If your team has a scheduling request and you make sure it is on your Team Registration
Form before the league schedule is made, we will try hard to accommodate said request but said
requests cannot be guaranteed. After the schedule is made, a reschedule is only possible if there
is an available time slot, and if the team complies with facility policies. Please check with your
facility to find out their policy on reschedules.
A4-6 Rulebooks
Rulebooks are available online at our website www.letsplaysoccer.com.
A4-7 Awards
Each player on the team which wins a league will receive a T-shirt or trophy. A player
must play in at least “half” of their team’s scheduled games to get a T-shirt or trophy, special
circumstances may be handled by the facility manager.
A5. DISCIPLINE
A5-1 Red Card Suspension
If a player, coach, or spectator is issued a red card, he is ejected for the remainder of that
game and the length of the suspension will be determined by the facility manager.
Any player, coach, or spectator who touches, bumps, physically contacts or verbally
abuses a game official or facility staff shall be guilty of violent conduct and ejected from all
Let’s Play facilities for not less than one year and up to permanently.
Any player, coach, or spectator who receives a red card suspension cannot return to any
Let’s Play facility for any reason until the full time of the suspension is served.
A player or coach who receives a 1 game red card suspension (remainder of game when
card is given and next game) and is only suspended from playing for that team, may stay in the
building and play for a different team, at the sole discretion of management.
A5-2 Multiple Red Cards
Any action after you receive a red card and your prior history will affect the length of
your suspension,
A5-3 Terminated or Abandoned Games
If the referee terminates a game, the outcome of the game and any disciplinary action will
be decided by the facility manager. See Referee Powers, section B4-1. If any player, coach, or
spectator involved with a particular team gives the referee cause to terminate a game, the
victory will be awarded to the opposing team.
A6. ALCOHOL POLICY
No outside alcoholic beverages are allowed on the premises. Anyone suspected of
consuming alcohol or illegal substance before, during, or after the game will be removed from
the playing field and/or bench area and, depending on conduct, the premises. They will be
given a red card and a suspension dictated by the facility manager.
The only exceptions to this rule are the facilities where beer is sold in the snack bar. In
those facilities, players and others must abide by the rules governing drinking on the premises.
PART B PLAYING RULES
B1. BALLS
The facility will furnish balls for league games and warm ups. No other balls are
allowed in the facility.
B2. PLAYERS
B2-1 Number of Players
Each team plays with a maximum number of field players (based on your facility’s
league rules) and a designated goalkeeper on the field. A team can play with a minimum of
three players and a goalkeeper but will forfeit if it then loses a player; for example, to a penalty
or an injury. See Roster Restrictions, section A2-1.
A facility may run a tournament or a special league with a variation of the number of
players and may, or may not, have a designated goal keeper.
B2-2 Goalkeeper
A team must have a designated goalkeeper on the field at all times. The goalkeeper must
wear a jersey color that distinguishes him from all other field players and from the referee. A
team may NEVER have more than one goalkeeper on the field at one time. See Goalkeeper
Substitutions, section B2-3d.
The goalkeeper may play the ball with his hands within his own penalty area, if the ball is
not deliberately passed to him by a teammate’s foot pass. The goalkeeper may distribute the
ball by rolling, throwing, punting, or drop kicking except for a goal throw or free kick restart.
The goalkeeper may drop the ball to his own feet and kick or dribble the ball. See Goalkeeper
Restarts, section B12-3 and Goalkeeper Violations, section B14-2.
B2-3 Substitutions
B2-3a Substitutions During Play
During the game unlimited substitutions of players may be made, provided that the
player substituted for is within the touch line in front of his team’s bench or off the field
before the replacement steps onto the field.
Neither the substitute entering the field nor the player leaving may play the ball
while the other is on the field. If either substituting player plays the ball, a timed penalty
is given to the player that plays the ball.
B2-3b Guaranteed Substitutions
A team is guaranteed to substitute eligible players in a timely manner at the
following times:
1) after a goal is scored,
2) on an injury, official’s time-out.
3) when any time penalty is given.
Guaranteed substitutions can take place anywhere on the field. If play is
inadvertently started with too many players on the field after any guaranteed substitution
occasion, no penalty shall be assessed. Play will restart with a referee’s whistle.
B2-3c Shootout Substitutions
No substitutions are allowed on a shootout until the referee’s whistle starts the
shootout except for goalkeeper injury or time penalty. Player replacing the goalkeeper
must be on the field of play at the time of the injury or penalty.
B2-3d Goalkeeper Substitutions
1) On a guaranteed substitution, a goalkeeper can substitute for any player on his
team, including players on the field. The departing goalkeeper must receive
acknowledgment from the referee when a goalkeeper change is made during a
guaranteed substitution.
2) On any other substitution, the goalkeeper must be replaced by a player from his
team’s bench, who cannot leave the bench until the goalkeeper is within the
touchline in front of his bench or off the field. The goalkeeper must enter the
bench to remove his goalkeeper jersey.
3) When a goalkeeper receives a time penalty, the offending team must get another
designated goalkeeper onto the field and ready to play in a timely manner. A
violation results in a Blue card bench penalty to the offending team, and the
team will play an additional player short.
B2-3e Illegal Methods of Entering or Exiting the Field
Players may only enter or exit the field through their own bench door. Any other
entry or exit may result in a Blue card penalty.
B2-3f Substitution Violations
Violations of the above substitution rules will result in a Blue card penalty.
Play is restarted with a free kick where the ball was when the whistle
(or horn)
sounded.
B2-4 Injuries
The referee shall send any player off the field that requires treatment for injury or
blood (regardless of whether the blood is his own or another’s or is on his body or uniform).
For treatments involving blood, the player must obtain the referee’s approval before he may re-
enter the field.
Play shall stop when the referee decides
1) an injury is critical (safety of the player comes first),
2) the injured player’s location is likely to interfere with play, or
3) the injured player’s team has control of the ball.
When play is stopped for an injury, the injured player must leave the field, except the
goalkeeper. The second time play is stopped because of an injury to the same goalkeeper, he
must leave the field. An injured player may re-enter the field after play is restarted. If play is
stopped for an injury, anyone entering the field to assist the injured player must wait for the
referee’s signal. If no clear possession is determined the ball is given to the defensive team.
B3. PLAYERS’ EQUIPMENT
B3-1 Uniforms and Equipment
All the field players of a team must wear the same color jersey, or everyone must wear a
bib. The goalkeeper will wear a jersey color that distinguishes him from all other field players
and from the referee. The home team changes in case of a color conflict.
Shin guards are mandatory. Shin guards must be an appropriate size for the player.
B3-2 Jewelry, Footwear, and Headwear
No jewelry or watches are allowed.
Players must wear shoes designed for the playing surface. Please check with your facility
for what is allowed.
No hats are allowed except for goalkeepers or referees at outdoor facilities. Other, non
dangerous headwear must be approved by the facility’s management.
A player who loses a shoe or headwear during the normal course of play will receive a
warning from the referee for the first offense and a Blue card penalty for the second offense.
B3-3 Braces and Casts
Knee braces must be inspected and approved by the referee prior to the start of the game.
Only hand or arm casts are allowed. Casts must be padded and must be inspected and approved
by the referee prior to the start of the game. Please check with your facility for approval.
B3-4 Equipment Violations
The referee or assistant referee can order a player to remove any unauthorized or
dangerous equipment. A Blue card penalty shall be issued to the player who fails to comply
with the adjustment ordered. The player is prohibited from play so long as he is not in
compliance with the order.
B4. THE REFEREE
B4-1 Referee’s Powers
The referee’s power to assess penalties and maintain control of the game includes
violations committed during play, during stoppages, and as the players and others proceed to
and from the field. The referee has the power to:
a) Warn/Penalize/Caution/Eject - From the time the referee enters the building he has the
power to penalize any player, coach, or spectator for fouls or misconduct as stated in
these Rules and to give warnings or time penalties, including blue, yellow, or red
cards, regardless of whether the ball is in play.
b) Declare an Advantage - The referee allows play to continue when the team against
which an offense has been committed could benefit from such an advantage.
c) Stop, Suspend, or Terminate the Game - The referee has the discretionary power to
stop the game for any violation and to suspend or terminate the game because of the
elements, interference by spectators, extreme misconduct, or other situation which he
deems unsafe or unacceptable. In the case of a terminated game, the outcome of the
game and any necessary disciplinary action will be determined by the facility
manager.
d) Prohibit Entry onto the Field - The referee ensures that no unauthorized persons enter
the field.
e) Halt Play Due to Injury - The referee may stop the game if a player has been injured
and have the player removed from the field.
f) Signal Restarts - The referee signals the restart of the game.
B4-2 Referee’s Report
The referee will file a report with the facility manager, giving all pertinent information
about any red card incident.
B4-3 Referee’s Decisions
The decisions of the referee regarding facts connected with play and interpretation of the
rules are final.
The referee may change a decision prior to restart, upon his own
reconsideration.
B5. THE ASSISTANT REFEREE
The assistant referee shall be positioned at the halfway line, outside the field, adjacent to
the referee’s crease. His responsibilities include:
1) ensure that every person entering the bench or the field - for whatever
reason - presents his own ID card,
2) ensures that no unauthorized persons enter the field,
3) collect officials’ fees before the game can start,
4) start the clock at the scheduled start time and keep the time for the duration of
the game,
4) record fouls and time penalties, goals scored and player statistics,
5) sound the horn to indicate illegal substitutions,
6) inform a player when his time penalty will expire,
7) sound the horn or otherwise inform the referee about any fouls or misconduct
on the bench, in the stands, or on the field behind the referee’s back,
8) assist the referee by watching for and indicating
a) 3 line violations,
b) ball out of bounds, and/or
c) anything else requested by the referee,
9) in case of an altercation on the field, make every attempt to prevent players
from leaving the bench to join in; observe and record violations which
happen during the altercation,
10) in case of an injury, fill out an incident report,
11) in case of a red card, fill out a red card report.
B6. COED LEAGUES
Coed Leagues have unique rules: Please check with your facility for these unique rules.
B7. YOUTH LEAGUES
Two unique rules are in effect for Youth Leagues:
1) In Youth Leagues, there may be a goal differential rule in effect. Please check
with your facility. A team which is behind by five goals is allowed to add a
player. The team may add another player at two more goals, with a maximum
of two player additions. Players must be subtracted by the trailing team as the
goal differential returns to six or four goals.
2) Youth teams may have a maximum of two coaches or non-players that must be
at least 18 years of age, on the team bench during a game.
B8. DURATION OF THE GAME
B8-1 Game Length, Extension of Regulation Time
Games usually consist of two equal halves ranging from 20 to 25 minutes. Please check
your facility’s rules.
The referee may call an official’s time out for an injury or any unusual circumstance.
The only instance when regulation time will be extended is insufficient time on the clock
to conduct a shootout. In that case, 5 seconds is set on the clock, and the clock is started at the
referee’s whistle and all other players are removed from the field.
B8-2 Suspended Games
Any game which is suspended at or after half time is final. A game which is suspended
before the end of the first half because of a rainout or a blackout will be rescheduled.
B8-3 Terminated or Abandoned Games
If the referee terminates the game, the outcome of the game and any disciplinary action
will be decided by the facility manager. See Referee Powers, section B4-1. If any player,
coach, or spectator involved with a particular team gives the referee cause to terminate the
game, the victory will be awarded to the opposing team.
If a team abandons a game, the outcome of the game and any disciplinary action will be
decided by the facility manager.
B9. START OF THE GAME
B9-1 Starting the Clock
Balls must be off the field immediately after the referee or the assistant referee calls for
them. Offending team will receive a Blue card penalty. If both teams are involved, the clock
will start and ball removal done under a running clock.
The clock will begin running at game time. A team must have at least four players ready
to play for the game to begin. If a team is unable to start the game after two minutes have
elapsed, their opponent will be awarded one goal. If a team is four minutes late, their opponent
will be awarded a second goal. If a team is not prepared to play after five minutes have elapsed,
the game is forfeited and the opponent is credited with maximum points
(for standings
purposes).
B9-2 The Kickoff
The guest team kicks off the first half on the referee’s whistle. The player kicking the
ball may not touch the ball a second time until it is touched by another player (a “double
touch”). Players may not cross the mid line until the ball is kicked (“offside”). The kickoff
does not have to go forward. A goal may be scored directly from a kickoff. If offside is called
or the kicker takes longer than 5 seconds to play the ball, the opposing team is awarded a free
kick at the mid line center spot. (Because this restart is a free kick, the players can be anywhere
on the field, if they do not encroach.) If a double touch is called, the opposing team will be
awarded a free kick at the point of the infraction.
After each goal, the game is restarted with a kickoff by the team just scored upon, except
when a goal is scored at the end of the half.
Prior to the second half, the teams change defensive ends. The home team kicks off the
second half.
B10. THE BALL IN AND OUT OF PLAY
B10-1 Ball in Play
The ball is still in play
1) when it rebounds from a goalpost, crossbar or wall and remains in the
field,
2) when it rebounds off a referee on the field, or
3) in the event of a supposed violation, until stoppage is ordered by the
referee.
B10-2 Ball Out of Play
B10-2a Ball Out of Bounds
The ball is out of bounds when it goes over the perimeter wall or touches the
netting above the wall or the ceiling netting.
If the referee judges that a ball was deliberately kicked out of bounds, the restart
will be taken at the point where it crossed the perimeter wall or hit the netting, and the
offending player may be subject to a Blue card penalty.
Any ball kicked out of the field will be replaced with another; players should
not leave the field to retrieve the ball.
B10-2b Ball Out of Play
The ball is out of play when it crosses the goal line or when the game is stopped by
the referee’s whistle. A ball out of play is restarted with a kick off, free kick, or a
goalkeeper throw. See Restarts, section B12.
B11. SCORING
B11-1 Scoring Goals
A goal is scored when the whole ball crosses the whole of the goal line, between the
goalposts and under the crossbar, provided that no violation of the rules has been committed by
the team scoring the goal. A goal cannot be scored once the horn has begun to sound; the whole
ball must cross the whole line before the start of the horn. The team scoring the greater number
of goals is the winner.
A goal may be scored directly from a kickoff or any restart, including but not limited to:
goalkeeper throws, corner kicks, kick in’s and other free kicks, except in the case of a violation
of the rules recognized by the referee. Please check with your facility as some leagues may have
exceptions to this rule.
B11-2 Interference
No goal is allowed if an outside agent alters the path of the ball on its way over the goal
line. The restart is a free kick to the defending team.
B12. RESTARTS
B12-1 Definitions and Procedures
A restart is the procedure for resuming play after a stoppage. Restarts consist of kickoffs,
free kicks (including Kick-Ins) and goalkeeper throws. Once the referee signals a restart, a
player has 5 seconds to play the ball and may not touch the ball again until it has been touched
by another player. For a 5 second violation, the opposing team is given a free kick at the same
spot unless the violation occurs in the team’s own penalty area then the ball must be placed at
the top of the penalty area. In the case of a double touch, the opposing team is given a free kick
at the point of infraction. The ball must be stationary; if it is not, the kick is retaken. Opposing
players may not encroach. See Encroachment, section B14-4c.
A whistle is not required for a restart after a foul, unless it is taken at the top of the
penalty area. A whistle is not required for a kick-in, ceiling out of bounds, or a goalkeeper
throw.
The following restarts require the referee to signal the restart with a whistle:
a) a kickoff,
b) a free kick taken at the top of the opponent’s penalty area,
c) a shoot out,
d) when a player requests that opponents are 15 feet from the ball,
e) after a time penalty is given, or
f) after a referee’s stoppage.
If the player taking the kick does not wait for the whistle, the kick may be retaken.
After each goal, the game is restarted with a kickoff by the team just scored upon, except
when a goal is scored at the end of the half.
Prior to the second half, the teams change defensive ends. The home team kicks off the
second half.
B12-2 Free Kick Restarts
Specific free kick restarts include:
a)
Free Kick in Own Penalty area - When a player takes a free kick in his defensive
penalty area, all opposing players must be a minimum of 5 feet from the ball until the
ball is in play.
b)
Free Kick in Opponent’s Penalty area - When a team is awarded a free kick in their
opponent’s penalty area, the kick takes place at the top of the penalty area. Defensive
players must be 15 feet away from the ball, and the kicker must wait for the referee’s
whistle.
c)
Delayed Blue Card - The location of the restart after a delayed blue card is
1) at the center spot of the mid-line if a goal is scored,
2) at the point of the original foul if a defensive player touches the ball,
3) at the point of the infraction if another foul occurs before the defensive team
touches the ball. See Delayed Blue Card, section B14-4b.
d)
Shootouts - The restart for a shootout is taken in accordance with section B15-2.
e)
Three Line Pass Violation - The restart after a three line pass shall be taken at the
offending team’s defensive red line center spot.
f)
Pass Back to Goalkeeper Violation - The free kick awarded after an illegal pass back
to the Goalkeeper. The kick is taken at the top of the offending team’s penalty area.
The defending team must provide a minimum distance of 15 feet and the play is
restarted with the referee’s whistle.
g)
Ceiling Out of Bounds - A ball which hits the top netting shall be restarted directly
beneath the spot it struck the netting, unless it is kicked into the netting above either
penalty area by a defending player, in which case it shall be restarted at the top of the
penalty area.
h)
Kick Ins - When the ball goes over the wall or touches the netting above the wall, a
kick in is awarded to the opposing team, and play is restarted on the touch line or
between the line and the wall, even with the point where the ball went out. If the ball
touches a player or other person on the bench who is inadvertently extending into the
field, or if the ball exits through an open bench door, a kick in shall be awarded to the
opposing team.
i) Corner Kicks - A corner kick is a kick in when the ball is last played by a defending
player and crosses over the wall or hits the netting between the corner marks, the
opposing team takes a free kick from the corner mark nearest to where the ball went
out.
j) Referee Stoppage - When the play is stopped by the referee’s whistle for any unusual
circumstance, play is restarted at the place it was stopped with a free kick by the team
that was in possession when the whistle was blown. If possession was not clear, the
ball is given to the defensive team.
B12-3 Goalkeeper Restarts
If a player from the opposing team impedes the progress of the goalkeeper or
prevents or hinders him from releasing the ball into play, the offending player receives a time
penalty for unsportsmanlike behavior.
B12-3a Goalkeeper Throws
When the ball is last played by an attacking player and crosses over the wall or hits
the netting between the corner marks, the opposing goalkeeper restarts play with a throw.
The throws shall be taken by the goalkeeper from any point within the penalty area.
The goalkeeper has 5 seconds to throw the ball, and he may not play the ball again
until it is touched by another player.
A violation shall result in a free kick awarded to the opposing team at the point of
the infraction if it occurred outside the penalty area, or at the top of the penalty area, if it
occurred within the penalty area.
B12-3b Goalkeeper Free Kicks
The goalkeeper may also restart play with a free kick; for example, after an out of
bounds or an injury time out.
B13. PROCEDURAL VIOLATIONS
Procedural violations do not result in Blue card penalties, are not recorded as fouls and
are not added to a team’s foul count. A free kick is awarded to the opposing team.
B13-1 Three Line Pass
A ball kicked or thrown over all three lines in the air towards the opponent’s goal
without touching another player, the perimeter wall, or the referee is an illegal three line
pass. The ball will be brought back to the center spot of the first red line it crossed, and a
free kick awarded to the other team.
B13-2 Illegal Pass Back to Goalkeeper
The goalkeeper may not play the ball with his hands if the ball is deliberately
kicked to him by a teammate’s foot either directly or off the wall. The goalkeeper may
use his hands to play the ball if it is deflected off a teammate, or if the teammate plays the
ball with another part of the body, e.g.; his head, chest, or knee. A violation results in a
free kick to the opponent at the top of the penalty area.
A player may not circumvent this rule by playing the ball from his foot to his head
and then passing it back to the goalkeeper. A violation results in a Blue card penalty to
the offending player.
B13-3 Others
Other procedural violations include:
a) goalkeeper brings the ball in the penalty area and picks it up,
b) player takes longer than 5 seconds to put the ball into play,
c) player double touches ball on a restart,
d) offsides on a kickoff,
e) goalkeeper possession.
B14. FOULS AND PENALTIES
B14-1 Fouls
B14-1a Offenses and Restarts
The restart after a foul is called will be a free kick within 3 feet of the point of the
infraction, or a free kick at the top of the penalty area, if it is a defensive foul in the
penalty area. A whistle is not required for a restart after a foul, unless it is at the top of
the penalty area, or the kicker asks for 15 feet.
B14-1b Six Foul Accumulation
Every accumulation of six fouls by one team results in a penalty shootout awarded
to the opponent.
(Procedural violations and time penalties do not count toward the total
of six fouls). The foul count carries over from the first half to the second half. For a six
foul accumulation no Blue card penalty is given, and the team is not short handed. No
substitutions are allowed until the referee’s whistle starts the shootout. See Conduct of a
Shootout, section B15-2.
B14-2 Violations Involving the Goalkeeper
B14-2a By the Goalkeeper
1) The goalkeeper may only possess the ball within the penalty area for a maximum
of 5 seconds (hands or feet). He can move anywhere in the penalty area in that 5
seconds. If the goalkeeper exceeds that time, the opposing team is given a free
kick at the top of the penalty area. The defending team must provide 15 feet
minimum distance for the kick. The kicker must wait for the referee’s whistle.
2) The goalkeeper may not play the ball with his hands if the ball is deliberately
kicked to him by a teammate’s foot either directly or off the wall. The goalkeeper
may use his hands to play the ball if it is deflected off a teammate or if the
teammate plays the ball with another part of the body; e.g.: his head, chest, or
knee. A teammate of the goalkeeper may not circumvent this rule by playing the
ball from his foot to his head and then passing it back to the goalkeeper. A
violation results in a Blue card penalty to the offending player.
3) The goalkeeper has only one possession with his hands per team possession. The
goalkeeper cannot bounce the ball or throw it in the air and catch it again.
4) The goalkeeper cannot bring the ball into the box and then pick it up.
Violations of rules 1-4 above are procedural infractions and are not added to the six foul
counts. For any goalkeeper violations in the penalty area, the opposing team is awarded a
free kick at the top of the penalty area. The defending team must provide 15 feet minimum
distance for the kick. The kicker must wait for the referee’s whistle.
5) A goalkeeper may slide within the penalty area, but may not play the ball outside
the penalty area while on the ground (dangerous play). A violation is a free kick at
the point of infraction.
6) If the goalkeeper either deliberately strikes an opponent by throwing the ball
violently at him, or pushes him with the ball while holding it, he shall be cautioned
or ejected, as deemed appropriate by the referee, and the opposing team awarded a
shootout if the offense is initiated within the penalty area.
7) If a ball is handled by the goalkeeper outside the penalty area it may result in a
Blue card penalty.
To clear up any confusion about the goalkeeper handling the ball around the
penalty area we offer the following explanation. The key point is the location of the ball.
If the ball is inside the penalty area (lines are inside) at the moment of contact, it is not a
handball, even if any other part of the goalkeeper’s body is outside the penalty area.
When a goalkeeper receives a time penalty, the offending team must get another
designated goalkeeper onto the field and ready to play in a timely manner. A violation
results in a Blue card bench penalty to the offending team, and the team will play an
additional player short.
B14-2b Against the Goalkeeper
1)
If a player from the opposing team deliberately impedes the progress of the
goalkeeper or prevents or hinders him from releasing the ball into play, the offending
player receives a time penalty for unsportsmanlike behavior.
2) During play or on a restart, if a player follows a goalkeeper around inside the
penalty area, impeding him from the play a foul will be called and the ball awarded to the
goalkeeper’s team at the point of infraction.
3) Charging the goalkeeper or attempting to play the ball when he has possession
of the ball is a foul. The goalkeeper is said to have possession of the ball when either the
goalkeeper has at least one hand on the ball, or the goalkeeper is covering up the ball and
no play can be made on the ball without striking the goalkeeper.
B14-3 Time Penalties (Cards)
B14-3a Definitions and Restarts
Referees may issue blue, yellow or red cards for various infractions.
A player can be given a yellow or a red card without first receiving a blue card or
warning.
(Blue, yellow, and red card offenses are described in B14-4a, B14-5a and B14-5b.)
After a time penalty for a hard foul is given, play is restarted at the point of the infraction
with a free kick by the opposing team.
B14-3b Short-Handed Play
When a player receives a time penalty….
1. The player cannot return to the game until their full time is served, even if a
goal is scored against his/her team. So a blue card means that player cannot
return to play for a full two minutes. A yellow card means that player must sit
for the full three minutes.
2. The time penalty begins on the referee’s whistle to restart play,
When a player receives a time penalty his/her team’s shorthanded plays ends when…
1. the time expires
2. or the opposing team scores having a man advantage (more players on the field)
then the team may add an eligible player (not the player who received the time
penalty) so they are no longer playing shorthanded.
3. If both teams are at even strength a team may only add a player when their
penalty time expires no matter the number of goals scored.
Regardless of the number of players from one team serving time penalties, a team may not have
fewer than four players on the field. Only two time penalties per team may be served at one
time. Any penalties after that cannot start until the shortest time penalty ends. Because an
offending player cannot return to play until his penalty is served, a team that does not have
enough substitutes to field at least four eligible players must forfeit the game.
B14-3c Accumulation of Blue, Yellow and Red Cards - Personal Penalties
Multiple blue cards:
1) 1st blue card = player is penalized two minutes.
2) 2nd blue card after serving 1st blue = player is penalized
three minutes, and is recorded as being at yellow card status.
3) 2nd blue card concurrent with the 1st = player is penalized
two minutes for the first blue card and three minutes for the second
blue and is recorded as being at yellow card status. (If
his team is short handed and the opposing team scores, his first
penalty ends and the second one begins.)
4) 3rd blue card (consecutive or concurrent) = player is recorded at red card
status. His team is penalized five minutes.
Multiple yellow cards:
1) 1st yellow card = player is penalized three minutes, and is recorded at
yellow card status.
2) 2nd yellow card after serving 1st yellow = player is recorded at red
card status. His team is penalized five minutes.
Accumulating a blue and yellow card:
A player who receives a blue or yellow card, consecutively or concurrently,
= red card status. His team is penalized five minutes.
Red card:
If a player, coach, or spectator receives a red card, that person is ejected
from the premises for at least the remainder of the game. His team is penalized for
five minutes.
B14-3d Bench Penalties
The following violations can result in a bench penalty, which is a time penalty
during which the team plays short but no player is recorded as serving the penalty.
1) Illegal substitutions.
2) Abusive language or persistent misconduct from the bench area.
3) Abusive language or persistent misconduct by spectators in the
stands.
A team can receive an unlimited number of bench penalties with or without an
initial warning.
Play restarts with a free kick by the opposing team where the ball was when the
whistle (or horn) sounded.
B14-4 Blue Card Penalties
B14-4a Behavior which warrants a minimum of a blue card includes, but is not limited
to:
Boarding (See Definitions)
Sliding (See Definitions)
Delay of Game (See Definitions)
Dissent (See B14-4c)
Second off-sides on a shoot-out (See B15-2h)
Bench Misconduct (See Definitions)
Charging (See Definitions)
Unsporting Behavior (See Definitions)
Equipment Malfunction (See B3-2)
Too many players / no goalkeeper (See B2-3d)
Persistent misconduct
B14-4b Delayed Blue Card
In instances where the referee would issue a blue card, but chooses to apply the
advantage rule, he shall acknowledge the offense by holding the blue card above his head
until either:
1) the team of the offending player gains control of the ball (possesses the ball for
more than one second, deflects the ball into open space, or directs the ball toward a
teammate or the goal), or
2) the referee stops play for any reason.
If the offending player leaves the field of play before the Blue card is issued he/she
will be issued a second blue card for unsporting behavior.
Once play is stopped, the offense is recorded and the penalty is served by the
player. If a goal is scored against the offending team the penalty is still recorded and served by
the player; however, the team may not play short if they have an eligible substitution. The
location of the restart after a delayed blue card is:
1) at the center spot of the mid line if a goal is scored, or
2) at the point of the original foul if a defensive player touches the ball,
or
3) at the point of the infraction if another foul occurs before the
defensive team touches the ball.
B14-4c Encroachment
For all free kick restarts:
1)
The defender must provide a minimum of 5 feet for the taking of a free kick. If
a defensive player makes any movement toward the ball to block the free kick
and crosses into the 5 feet minimum space, he is guilty of encroachment and
will be assessed a Blue card penalty. The defender may move from side to side
to play the ball but not forward.
2)
If the player taking the free kick asks the referee to enforce the 15 feet distance,
he must wait for a whistle restart. If a defensive player makes any movement
toward the ball to block the free kick and crosses into the 15 feet space, he is
guilty of encroachment and will be assessed a Blue card penalty. The defender
may move from side to side to play the ball but not forward.
3)
If the referee asks a defensive player to move 15 feet from the ball, and the
player does not immediately comply, a Blue card delay of game penalty shall be
assessed.
4)
If the player taking the free kick chooses to ‘quick kick’ the ball and it strikes
the defender attempting to provide the minimum space, then there is no
encroachment.
5)
When a team is awarded a free kick in its opponent’s penalty area, the kick will
take place at the top of the penalty area. Defensive players must be 15 feet
away from the ball, and the kicker must wait for the referee’s whistle.
On a kickoff, the defending team must be on their side of the mid line and
outside of the center circle. A player stepping into the center circle before the ball
is kicked is encroachment. The kickoff is retaken.
B14-4d Dissent/Entering the Referee’s Crease
Any words or actions directed by a player, coach, or spectator at a referee in
question or shows a difference of sentiment or opinion of a call. Dissent may result in at
least a Blue card penalty. If the penalty is given to the coach or the bench, the team must
play short, but no player is recorded as receiving the penalty.
Only the authorized team captain or coach may discuss a call with the referee, at a
stoppage of play, with the agreement of the referee.
Players may not approach the referee or assistant referee during discussion.
Players who approach may be given a Blue card penalty.
B14-5 Extreme Misconduct
B14-5a Yellow Card Offenses (Cautions)
Behavior which warrants a minimum of a yellow card includes, but is not limited
to:
1) fouls which the referee considers “reckless”,
2) initiating physical contact short of fighting,
3) a tackle from behind,
4) persistent infringement of the rules.
B14-5b Red Card Offenses (Ejections)
Behavior which warrants a mandatory red card includes, but is not limited to:
1) fouls which the referee considers to involve “excessive force”
2) a tackle from behind which endangers the safety of an opponent,
3) striking or attempting to strike an opponent,
4) any form of fighting or violent conduct,
5) spitting on or at another person,
6) leaving the bench to join an altercation on the field,
7) abusive language or behavior toward a referee, assistant referee or
facility staff,
8) Touching, bumping or any physical contact with a referee,
assistant referee, or facility staff.
The referee or assistant referee while in uniform; any management; or staff on duty have
the right to eject a player, coach or spectator before, during or after a game. That person must
leave the property immediately (possible tournament or two leagues exception). If an ejected
player(s) fails to leave the premises, the game will be terminated and the victory awarded to the
opposing team. If, after receiving a red card misconduct continues, additional red cards may be
issued.
B15. SHOOTOUTS AND OVERTIME SHOOTOUTS
B15-1 Shootout Fouls
A shootout shall be awarded for any of the following fouls committed by a defending
player in his defensive half of the field:
a) a foul within his defensive penalty area or inside the goal for which a time
penalty is issued,
b) a foul from behind against an attacking player who has control of the ball
and has one or no defensive players between himself and the goal, or
c) any foul where he is the last player on his team between an attacking
player with the ball and the goal.
A shootout is awarded when one team has accumulated six fouls.
B15-2 Conduct of a Shootout
a) The designated shooter must set the ball on the center spot of the opponent’s red
line. The goalkeeper has at least one foot on his goal line and may not move off
it until the referee whistles the start of the shootout.
b) The defensive team must be behind the mid line inside the midfield circle, and
the offensive team behind the mid line outside the circle. When the referee blows the
whistle, play is restarted. The player taking the shootout can play the ball forward
using any legal manner to score, including direct shot, dribble and shoot, playing the
ball off the boards, passing to a teammate, etc.
c) For a shootout other than a six foul penalty, the penalized player must be off the
field.
d) Coed leagues have unique rules which would still apply during a shootout, please
check with your facility’s management for those unique rules”.
e) A player cannot circumvent the rules to gain an advantage. A violation is unsporting
behavior; a warning will be issued, and a Blue card penalty may be given.
(An
example is entering one door and your player exiting the other door during a
shootout). Play is stopped for the warning and/or card, and the shootout is retaken.
f) Should game time expire before the taking of the shootout, the clock shall be
reset at 5 seconds and the shootout retaken.
g) During a shootout if a goalkeeper commits a dangerous foul, a Blue card
penalty will be issued, and a shootout will be awarded.
h) Offsides on a shootout: If any player crosses the mid line before the whistle, the horn
will sound and play will be stopped. The referee will give a verbal warning to all the
players. If one or more players is offsides again, his team receives a bench penalty
and will be one player short. (If both teams are offsides, both are one player short.) If
one or more players is offsides again, another bench penalty is given and the team is
short one more player
B15-3 Sixth Foul Shootout
For a six foul accumulation, no Blue card penalty is given. No substitutions are allowed
until the referee’s whistle starts the shootout. Only the players on the field when the horn is
sounded to indicate the sixth foul are allowed to line up for the shootout.
B15-4 Playoff Shootout
For league or tournament formats in which some playoff games cannot end in a tie and
must have a winner, the game will be decided with a playoff shootout. (E.g., the winner
advances, or winner takes all.)
Conduct of a playoff shootout is as follows:
a) Each team chooses five players to take the first five shootouts, and states the
order in which they will shoot. The five shooters can be anyone on the team
including the goalkeeper. Players can participate in the playoff shootout even if
they were on the bench at the end of the game.
b) The chosen five players for each team remain in the circle at midfield.
The remaining players of the teams return to their designated players’ boxes.
c) Playoff shootouts are one on one between the shooter and the goalkeeper.
No one else from either team is lined up at midfield or involved in the
shootout. Opposing goalkeepers take turns defending one goal.
d) Five seconds are put on the clock, and at the whistle the clock is started.
The shooter must score within the five seconds for the goal to count. The
whole of the ball must cross the whole of the line before the horn starts to
sound.
e) The designated shooter must set the ball on the center spot of the
opponent’s red line. The goalkeeper has at least one foot on his goal line
and may not move off it until the referee whistles the start of the shootout.
f) Coed leagues have unique rules which would still apply during a shootout,
please check with your facility’s management for those unique rules.
g) If at the end of the five shooters the score is still tied, each team chooses
one more shooter, they each take a shootout, and this continues until one
team scores and the other misses. No shooter may shoot twice until all players
for their team have taken a shootout or until the other team repeats a shooter.
h) During a shootout if a goalkeeper commits a foul, a verbal warning
will be given, the shootout will be replayed, and the goalkeeper must be
replaced during that particular shootout.
i) During a shootout if a goalkeeper commits a second foul, a new goalkeeper
must be chosen for the remainder of the playoff shootouts.
j) If a goalkeeper commits an offense for which a card is given, then a new
goalkeeper must be chosen for the remainder of the playoff shootouts.
B16-1
5v5 Rules
a)
All Rules listed above remain in full force and effect and apply to these
modifications.
b)
Coed Leagues have unique rules: Please check with your facility for these
unique rules. In most facilities 2 girls are required on the field.
c)
A total of 5 players are required - 1 goalie and 4 field players.
d)
The game can start with only 3 players present. Coed Leagues have unique
rules and in most facilities 1 girl is required to start the game.
e)
There is no Three Line Rule (B13-1) when playing 5v5.
f)
No player can score from their own goalie box.
g)
Goalie cannot punt the ball.
h)
All restarts are indirect.
i)
All players must be at least 5 feet away from the goal box when kicks are taken
from inside the goal box due to fouls being called.
j)
Players cannot deliberately pin/hold the ball in the corner for longer than 3
seconds.
k)
For a six foul accumulation, a penalty kick is given in the following manner:
a. The ball is et on the half-field line
b. The Goalie must have their heels on the goal line until the whistle is
blown.
c. All other players have to be in contact with the opposite GOAL wall.
d. The ball is “live” on the whistle and unlimited touches are allowed by
any one player.
B16-2
5v5 Kickoff
a) The “Guest” Team takes the kickoff at the beginning of the game.
b) The ball is placed on the half line and a dash
c) A player may not score from a kickoff.
B16-3
5v5 Corner Kicks
a) The ball must be placed within 3 feet of the corner when a corner kick is taken.
B16-4
5v5 Substitutions
a) Players coming off the field must be within arms-length of the door before the
player from the bench can enter the field.
The facility manager is responsible for the enforcement of these rules.
If you have any questions, please ask your facility’s manager.
Now, ladies and gentlemen
LET’S PLAY!